But since both State of Decay 1 and 2 are on Gamepass right now, I thought it’d be interesting to revisit the first game almost a decade later and see how it’s aged, if I feel any differently about it, and whether the sequel is a marked improvement or just more of the same. I found the game’s hook fun enough, but found it far too easy to just force of will my way through the game without paying much attention to its simulation aspects. My friends and I were ecstatic to jump in headfirst. Zombies were everywhere but none had tried to do specifically what Undead Labs proposed in State of Decay: an open world sandbox with survival elements like permadeath and resource management. Zombie media had overtaken the public zeitgeist after the events of 9/11 through games like Half-Life 2, Left 4 Dead, Dead Space, Dead Rising, the zombie modes in Call of Duty and even the Undead Nightmare DLC for Red Dead Redemption. I remember State of Decay being a big deal back in 2013, coming in on the last leg of the Xbox 360’s lifespan as a console exclusive Xbox Live Arcade game.
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